git ssb

4+

ansuz / microscope-ssb



How do we make decisions / close issues?

%ES1WVqs0+w6bpDIzsrVtniWjoIifbm1AzhoZZs3wGkw=.sha256
Closedhaileycoop opened this issue on 2/8/2018, 10:37:28 PM

How do we make decisions / close issues?

It's becoming clear that we need consensus agreement both at the start of the game, and to determine workflow

Perhaps it's as simple as taking up some clear conventions about when a proposal is made and when a vote has been cast and an outcome agreed?

Also, this is what Loomio was made for. Is anyone across the experiments in SSB Loomio?

%+enWvUiIZ6DVlOpMHOnUOGi/RA8Dswg2dy7vJxUt16U=.sha256 ansuz · 2/9/2018, 6:43:17 AM

I was thinking about this last night.

We can try to close all the issues we have, and then if any problems arise during play we can open new ones flagged as a discussion, or a blocking issue.

A blocking issue might be something like an inconsistency in the plot inadvertently caused by someone missing a point in a previous turn. In situations like this, I imagine we'd want to resolve the inconsistency before piling more history on top that might depend on the conflicting details.

Perhaps it's as simple as taking up some clear conventions about when a proposal is made and when a vote has been cast and an outcome agreed?

To speed up the voting process, we can try to provide our preferred solution along with proposals to vote on (as you did by proposing ssb-loomio), so as to avoid having the additional step of proposing, then voting. Beyond that, we can make an effort to express our vote whenever responding, and go with initial proposals unless there are serious problems with them.

Voting leads me to believe that we'll go with the majority, which is easy with there being three of us. This doesn't handle the case of a deep disagreement which halts the game. I don't think we need to avoid starting the game before deciding how to handle that. I imagine that would need to be dealt with on a case-to-case basis (if it happens at all).

On that note, as far as I know ssb-loomio isn't ready to go just yet. If I'm wrong about that, I'd be good with using it for making decisions.

%eApaUjD104j7vOF/UP/uWEdWOX7gmIK+WBCXbRP9h/k=.sha256 ansuz · 2/9/2018, 6:43:30 AM

(oops, wall of text)

%0D7JJuFLKNbw6XQctzyDt5FCCJCtNWPehSOSFVJcaWw=.sha256 ansuz closed this issue · 2/10/2018, 8:53:26 AM

With there being just three of us, it shouldn't be too hard to track votes. When there are more players, and ssb-loomio is ready, that's ought to be a good solution for tracking things.

%s2+hrG5MbbtsTe6cMTqk/4IkpsW59flEJIQl59Ypl8o=.sha256 haileycoop · 2/10/2018, 11:15:59 PM

Just affirming I've read through the long post you wrote @ansuz

The thoughts all align with mine for the most part (I would say let's lean towards consensus as our default "voting" approach) and I agree that we can largely figure this out as we play

So we will generally use issues as our means of discussion, and will put "BLOCKER" in the title if it needs resolution before play can we resume?

Built with git-ssb-web