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{ "previous": "%u/PnU52/x/zS0IAcgSur0uzEDfBpdWvTrTL7uljGqtg=.sha256", "author": "@dnr1swLSAgf36g+FzGjNLgmytj2IIyDaYeKZ7F5GdzY=.ed25519", "sequence": 1414, "timestamp": 1467481467514, "hash": "sha256", "content": { "type": "post", "text": "uxer is a sort of mashup shorthand for the user-experienceR, which is not the \"experience\" as perceived by others (UX) but the person who is getting treated... the uxer is the \"UX Designer\"\n\nIn the context of p2p, uxer makes more sense, cuz we're flip the paradigm of ownership, and should be designing from the first person.\n\nIMHO the ultimate goal is for people to not only \"own\" their \"experience\", but design their own applications; for the perfect world, the latter predicates the former; to which ends, anarchitecture.", "root": "%tOsp+LeeoOBifiYVnTKgyCC5XGCQEJuceNQ9gSjtBj8=.sha256", "branch": "%tOsp+LeeoOBifiYVnTKgyCC5XGCQEJuceNQ9gSjtBj8=.sha256" }, "signature": "idCcOkvJhP5XDg2NdZyTJSrt5E792LLRocBy2U+ax4SJKQMf2cjFFSd+jERAs/VifKNhMZlqG7LAOaxPS9B7Cg==.sig.ed25519" }
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