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Dominic Tarr committed on 8/8/2017, 7:16:07 AM

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1+# Nomic
2+
3+Initial Set of Rules
4+
5+## Immutable Rules
6+
7+### 101.
8+
9+All players must always abide by all the rules then in effect,
10+in the form in which they are then in effect.
11+The rules in the Initial Set are in effect whenever a game begins.
12+The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).
13+
14+### 102.
15+
16+Initially rules in the 100's are immutable and rules in the 200's
17+are mutable. Rules subsequently enacted or transmuted
18+(that is, changed from immutable to mutable or vice versa)
19+may be immutable or mutable regardless of their numbers,
20+and rules in the Initial Set may be transmuted regardless of
21+their numbers.
22+
23+
24+### 103.
25+
26+A rule-change is any of the following: (1) the enactment,
27+repeal, or amendment of a mutable rule; (2) the enactment,
28+repeal, or amendment of an amendment of a mutable rule;
29+or (3) the transmutation of an immutable rule into a mutable
30+rule or vice versa.
31+
32+(Note: This definition implies that, at least initially,
33+all new rules are mutable; immutable rules, as long as they
34+are immutable, may not be amended or repealed; mutable rules,
35+as long as they are mutable, may be amended or repealed; any
36+rule of any status may be transmuted; no rule is absolutely
37+immune to change.)
38+
39+
40+### 104.
41+
42+All rule-changes proposed in the proper way shall be voted on.
43+They will be adopted if and only if they receive the required
44+number of votes.
45+
46+
47+### 105.
48+
49+Every player is an eligible voter.
50+Every eligible voter must participate in every vote on rule-changes.
51+
52+### 106.
53+
54+All proposed rule-changes shall be written down before
55+they are voted on. If they are adopted,
56+they shall guide play in the form in which they were voted on.
57+
58+
59+### 107.
60+
61+No rule-change may take effect earlier than the moment of the
62+completion of the vote that adopted it, even if its wording
63+explicitly states otherwise. No rule-change may have retroactive
64+application.
65+
66+
67+### 108.
68+
69+Each proposed rule-change shall be given a number for reference.
70+The numbers shall begin with 301, and each rule-change proposed
71+in the proper way shall receive the next successive integer,
72+whether or not the proposal is adopted.
73+
74+If a rule is repealed and reenacted, it receives the number of
75+the proposal to reenact it. If a rule is amended or transmuted,
76+it receives the number of the proposal to amend or transmute it.
77+If an amendment is amended or repealed, the entire rule of which
78+it is a part receives the number of the proposal to amend or repeal
79+the amendment.
80+
81+
82+### 109.
83+
84+Rule-changes that transmute immutable rules into mutable rules
85+may be adopted if and only if the vote is unanimous among the
86+eligible voters. Transmutation shall not be implied, but must
87+be stated explicitly in a proposal to take effect.
88+
89+
90+### 110.
91+
92+In a conflict between a mutable and an immutable rule,
93+the immutable rule takes precedence and the mutable rule
94+shall be entirely void. For the purposes of this rule a
95+proposal to transmute an immutable rule does not "conflict"
96+with that immutable rule.
97+
98+### 111.
99+
100+If a rule-change as proposed is unclear, ambiguous, paradoxical,
101+or destructive of play, or if it arguably consists of two or more
102+rule-changes compounded or is an amendment that makes no difference,
103+or if it is otherwise of questionable value, then the other players
104+may suggest amendments or argue against the proposal before the vote.
105+A reasonable time must be allowed for this debate.
106+The proponent decides the final form in which the proposal is to be
107+voted on and, unless the Judge has been asked to do so,
108+also decides the time to end debate and vote.
109+
110+### 112.
111+
112+The state of affairs that constitutes winning may not be altered
113+from achieving n points to any other state of affairs.
114+The magnitude of n and the means of earning points may be changed,
115+and rules that establish a winner when play cannot continue may be
116+enacted and (while they are mutable) be amended or repealed.
117+
118+### 113.
119+
120+A player always has the option to forfeit the game rather than
121+continue to play or incur a game penalty.
122+No penalty worse than losing, in the judgment of the player to
123+incur it, may be imposed.
124+
125+### 114.
126+
127+There must always be at least one mutable rule.
128+The adoption of rule-changes must never become completely
129+impermissible.
130+
131+### 115.
132+
133+Rule-changes that affect rules needed to allow or apply
134+rule-changes are as permissible as other rule-changes.
135+Even rule-changes that amend or repeal their own authority are
136+permissible. No rule-change or type of move is impermissible
137+solely on account of the self-reference or self-application of a
138+rule.
139+
140+### 116.
141+
142+Whatever is not prohibited or regulated by a rule is permitted
143+and unregulated, with the sole exception of changing the rules,
144+which is permitted only when a rule or set of rules explicitly
145+or implicitly permits it.
146+
147+## Mutable Rules
148+
149+### 201.
150+
151+Players shall alternate in clockwise order, taking one whole turn
152+apiece. Turns may not be skipped or passed, and parts of turns may
153+not be omitted. All players begin with zero points.
154+
155+In mail and computer games, players shall alternate in alphabetical
156+order by surname.
157+
158+### 202.
159+
160+One turn consists of two parts in this order: (1) proposing one
161+rule-change and having it voted on, and (2) throwing one die once
162+and adding the number of points on its face to one's score.
163+
164+In mail and computer games, instead of throwing a die, players
165+subtract 291 from the ordinal number of their proposal and multiply
166+the result by the fraction of favorable votes it received, rounded
167+to the nearest integer. (This yields a number between 0 and 10 for
168+the first player, with the upper limit increasing by one each turn;
169+more points are awarded for more popular proposals.)
170+
171+### 203.
172+
173+A rule-change is adopted if and only if the vote is unanimous
174+among the eligible voters. If this rule is not amended by the
175+end of the second complete circuit of turns, it automatically
176+changes to require only a simple majority.
177+
178+### 204.
179+
180+If and when rule-changes can be adopted without unanimity,
181+the players who vote against winning proposals shall receive
182+10 points each.
183+
184+### 205.
185+
186+An adopted rule-change takes full effect at the moment
187+of the completion of the vote that adopted it.
188+
189+### 206.
190+
191+When a proposed rule-change is defeated, the player who
192+proposed it loses 10 points.
193+
194+### 207.
195+
196+Each player always has exactly one vote.
197+
198+### 208.
199+
200+The winner is the first player to achieve 100 (positive) points.
201+
202+In mail and computer games, the winner is the first player to
203+achieve 200 (positive) points.
204+
205+### 209.
206+
207+At no time may there be more than 25 mutable rules.
208+
209+### 210.
210+
211+Players may not conspire or consult on the making of future
212+rule-changes unless they are team-mates.
213+
214+The first paragraph of this rule does not apply to games by
215+mail or computer.
216+
217+
218+### 211.
219+
220+If two or more mutable rules conflict with one another,
221+or if two or more immutable rules conflict with one another,
222+then the rule with the lowest ordinal number takes precedence.
223+
224+If at least one of the rules in conflict explicitly says of
225+itself that it defers to another rule (or type of rule) or
226+takes precedence over another rule (or type of rule), then
227+such provisions shall supersede the numerical method for
228+determining precedence.
229+
230+If two or more rules claim to take precedence over one another
231+or to defer to one another, then the numerical method again governs.
232+
233+### 212.
234+
235+If players disagree about the legality of a move or the
236+interpretation or application of a rule, then the player
237+preceding the one moving is to be the Judge and decide the
238+question. Disagreement for the purposes of this rule may be
239+created by the insistence of any player. This process is
240+called invoking Judgment.
241+
242+When Judgment has been invoked, the next player may not begin
243+his or her turn without the consent of a majority of the other
244+players.
245+
246+The Judge's Judgment may be overruled only by a unanimous vote
247+of the other players taken before the next turn is begun.
248+If a Judge's Judgment is overruled, then the player preceding
249+the Judge in the playing order becomes the new Judge for the
250+question, and so on, except that no player is to be Judge during
251+his or her own turn or during the turn of a team-mate.
252+
253+Unless a Judge is overruled, one Judge settles all questions
254+arising from the game until the next turn is begun, including
255+questions as to his or her own legitimacy and jurisdiction as Judge.
256+
257+New Judges are not bound by the decisions of old Judges.
258+New Judges may, however, settle only those questions on which
259+the players currently disagree and that affect the completion
260+of the turn in which Judgment was invoked. All decisions by
261+Judges shall be in accordance with all the rules then in effect;
262+but when the rules are silent, inconsistent, or unclear on the
263+point at issue, then the Judge shall consider game-custom and
264+the spirit of the game before applying other standards.
265+
266+### 213.
267+
268+If the rules are changed so that further play is impossible,
269+or if the legality of a move cannot be determined with finality,
270+or if by the Judge's best reasoning, not overruled,
271+a move appears equally legal and illegal, then the first player
272+unable to complete a turn is the winner.
273+
274+This rule takes precedence over every other rule determining
275+the winner.
276+

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