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63 | 63 … | explicitly states otherwise. No rule-change may have retroactive |
64 | 64 … | application. |
65 | 65 … | |
66 | 66 … | |
67 | | -### 108. |
| 67 … | +### 108. |
68 | 68 … | |
69 | 69 … | Each proposed rule-change shall be given a number for reference. |
70 | 70 … | The numbers shall begin with 301, and each rule-change proposed |
71 | 71 … | in the proper way shall receive the next successive integer, |
289 | 289 … | ### 304 |
290 | 290 … | |
291 | 291 … | Amends 301 - at least 80% of 'active players' must vote for a decision to be binding. |
292 | 292 … | Further, the "success" of a vote is defined to mean a simple majority of people who voted. Note this rule counts the votes of all players equally, so that if 40% active players is reached by just 2 players, while the vote will be binding, the proposal can still be swayed non-active players returning to vote. |
| 293 … | + |
| 294 … | + |
| 295 … | +### 305 - The Hash of Fate |
| 296 … | + |
| 297 … | +*The First Letter* of the **hash** of the *Message Concluding the Previous Turn* shall become the Devine Letter |
| 298 … | + |
| 299 … | +If the Devine Letter is ever a vowel it is a Devine Intervention and you may create two Blessed Rules |