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167 | 167 … | to the nearest integer. (This yields a number between 0 and 10 for |
168 | 168 … | the first player, with the upper limit increasing by one each turn; |
169 | 169 … | more points are awarded for more popular proposals.) |
170 | 170 … | |
171 | | -### 203. |
172 | | - |
173 | | -A rule-change is adopted if and only if the vote is unanimous |
174 | | -among the eligible voters. If this rule is not amended by the |
175 | | -end of the second complete circuit of turns, it automatically |
176 | | -changes to require only a simple majority. |
177 | | - |
178 | 171 … | ### 204. |
179 | 172 … | |
180 | 173 … | If and when rule-changes can be adopted without unanimity, |
181 | 174 … | the players who vote against winning proposals shall receive |
288 | 281 … | |
289 | 282 … | ### 304 |
290 | 283 … | |
291 | 284 … | Amends 301 - at least 80% of 'active players' must vote for a decision to be binding. |
292 | | -Further, the "success" of a vote is defined to mean a simple majority of people who voted. Note this rule counts the votes of all players equally, so that if 40% active players is reached by just 2 players, while the vote will be binding, the proposal can still be swayed non-active players returning to vote. |
| 285 … | +Further, the "success" of a vote is defined to mean a simple majority of people who voted. Note this rule counts the votes of all players equally, so that if 40% active players is reached by just 2 players, while the vote will be binding, the proposal can still be swayed by non-active players returning to vote. |
| 286 … | + |
| 287 … | +### 306 |
| 288 … | + |
| 289 … | +When a player submits a proposal for a rule change, they must start their proposal with "NOMIC NOMIC HEAR ME PLEASE! A NEW PROPOSAL I GIVE TO THEE!" |
| 290 … | + |
| 291 … | +If the proposal does not start with these words, then it is considered invalid and the turn immediately passes to the next player. |