git ssb

1+

Matt McKegg / mutant



Tree: fd48051c9a0ccc1e5fd254db048758d8eff91383

Files: fd48051c9a0ccc1e5fd254db048758d8eff91383 / README.md

12095 bytesRaw

mutant

Create observables and map them to DOM elements. Massively inspired by hyperscript and observ-*.

No virtual DOM, just direct observable bindings. Unnecessary garbage collection is avoided by using mutable objects instead of blasting immutable junk all over the place.

Current Status: Experimental / Maintained

Expect breaking changes.

Used By

Install

npm install mutant --save

Compatibility

Requires an environment that supports:

Example

var h = require('mutant/html-element')
var Struct = require('mutant/struct')
var send = require('mutant/send')
var computed = require('mutant/computed')
var when = require('mutant/when')

var state = Struct({
  text: 'Test',
  color: 'red',
  value: 0
})

var isBlue = computed([state.color], color => color === 'blue')

var element = h('div.cool', {
  classList: ['cool', state.text],
  style: {
    'background-color': state.color
  }
}, [
  h('div', [
    state.text, ' ', state.value, ' ', h('strong', 'test')
  ]),
  h('div', [
    when(isBlue,
      h('button', {
        'ev-click': send(state.color.set, 'red')
      }, 'Change color to red'),
      h('button', {
        'ev-click': send(state.color.set, 'blue')
      }, 'Change color to blue')
    )

  ])
])

setTimeout(function () {
  state.text.set('Another value')
}, 5000)

setInterval(function () {
  state.value.set(state.value() + 1)
}, 1000)

setInterval(function () {
  // bulk update state
  state.set({
    text: 'Retrieved from server (not really)',
    color: '#FFEECC',
    value: 1337
  })
}, 10000)

document.body.appendChild(element)

Types

Observables that store data

Value

The classic observable - stores a single value, updates listeners when the values changes.

var Value = require('mutant/value')

var obs = Value()
obs.set(true)
//set listener
obs(value => { 
  // called with resolved value whenever the observable changes
})

This is almost the same as observable and observ. There's only a couple of small differences: you can specify a default value (fallback when null) and it will throw if you try and add a non-function as a listener (this one always got me)

Array

An observable with additional array like methods, which update the observable. The array items can be ordinary values or observables.

Like observ-array but as with struct, emits the same object. No constant shallow cloning on every change. You can push observables (or ordinary values) and it will emit whenever any of them change. Works well with mutant/map.

There's also mutant/set which is similar but only allows values to exist once.

additional methods:

Dict

The complement to Struct - but instead of representing a fixed set of sub-observables, it's a single observable which you can add sub-keys to.

var Dict = require('mutant/dict')
var d = Dict()
d.put('key', 1)
d(function (v) {
  // => {key: 1}
})

additional methods:

Set

Represents a collection like Array except without ordering or duplicate values.

additional methods:

Struct

Take a fixed set of observables (or values) and return a single observable of the observed values, which updates whenever the inner values update. Subobservables can by any observable type.

They also have a set function which can be used to push a json object into the nested observables. Any additional set keys will be preserved if you resolve it.

Mostly the same as observ-struct except that it always emits the same object (with the properties changed). This means it violates immutability, but the trade-off is less garbage collection. The rest of the mutant helpers can handle this case pretty well.

They accept a set list of keys that specify types. For example:

var struct = MutantStruct({
  description: Value(),
  tags: Set(),
  likes: Value(0, {defaultValue: 0}),
  props: MutantArray(),
  attrs: MutantDict()
})

You can use these as your primary state atoms. I often use them like classes, extending them with additional methods to help with a given role.

Another nice side effect is they work great for serializing/deserializing state. You can call them with JSON.stringify(struct()) to get their entire tree state, then call them again later with struct.set(JSON.parse(data)) to put it back. This is how state and file persistence works in Loop Drop.

MappedArray

...

MappedDict

...


ProxyType

A more advanced feature - allow you to create observable slots which allow you to hot-swap observables in/ out of.

ProxyCollection

...

ProxyDictionary

...

Proxy

...


Transforms

Take one or more observables and transform them into an observable

computed

Take an array of observables, and map them through a function that to produce a custom observable.

//observable that is true if A or B are true

var computed = require('mutant/computed')

var aOrB = computed([a, b], (a, b) => { 
  return a || b 
})

Once again, similar to the observ and observable implementations. It has a few key differences though.

map

Apply a function to the value in another observable and update whenever that observable updates. Like computed, but for only one input.

A through transform. It won't do any work and won't listen to its parents unless it has a listener. Calls your function with the original observable object (not the resolve value). You can then return an additional observable value as its result. It has methods on it that make it behave like an array.

One of the most interesting features is its maxTime option. This is a ms value that specifies the max time to spend in a tight loop before emit the changes so far. This makes rendering large datasets to DOM elements much more responsive - a lot more like how the browser does it when it parses html. Things load in little chunks down the page. This for me has made it much easier to build apps that feel responsive and leave the main thread available for more important things (like playing sound).

concat

...

dictToCollection

...

idleProxy

...

keys

...

lookup

...

merge

...

throttle

...

when

...


Sinks

Stuff that are exit hatches / sinks / make changes in the real world.

HtmlElement / h

A fancy wrapper around document.createElement() that allows you to create DOM elements (entire trees if needed) without setting lots of properties or writing html. It just returns plain old DOM elements that can be added directly to the DOM.

This is basically just hyperscript with a bunch of small tweaks that make it a lot more memory friendly. I've also enhanced the binding ability.

In hyperscript you can add observables as properties and when the observable value changes, the DOM magically updates. You can also return a DOM element. But in mutant, I've gone an extra step further and allow observables to return multiple DOM elements. I've also made "cleanup" (unbinding from events to free memory) automatic. It's a lot like pull streams: the DOM acts as a sink. If an element created by mutant is not in the DOM, it doesn't listen to its observable properties. It only resolves them once it is added, and if it is removed unlistens again.

watchAll

...

watchThrottle

...

watch


Helpers

A grab bag of useful things for dealing with mutant stuff. A lot of these are used internally, but are useful more generally

forEachPair

...

forEach

...

isObservable

...

onceIdle

delay a function until the next idle callback
without hammering the requestIdleCallback api

var onceIdle = require('mutant/once-idle')
onceIdle(function () {
  //called once, at some later point (after rendering and such)
})

resolve

...

send

...


License

MIT

Built with git-ssb-web