# Summary This is a rough scrap for us to start to condense our ideas around Patchwork Onboarding. What does it look like? (Animations, a Simple Getting Started Screen? Modal Prompts?) What should it include? We can reconfigure this as our ideas expand and refine themselves. # Getting Started Page The following is quoted from @Cinnamon's post "Patchwork user experience improvement brainstorm list" found at: %ORS73asFbxUC4Ck/kn95zPRar9NXxac676Vpn86ZVwQ=.sha256 > *Getting started page* - Consider starting with a splash screen or help > screenwith a few illustrated and digestible points like... Welcome! Things > work a bit differently here. 1. Think of this as "offline facebook that syncs > directly between friends". There are no central servers or people in charge- > everything is up to you. 2. There are "Pub" servers that help messages sync, > but they don't have power over you and they're optional. If you're on the > same wifi as someone, you will sync directly with them. 3. Each device gets > its own account, but you can link the accounts together so they look like one > person. 4. The first time you connect, it's gonna download a bunch of stuff > so you can be offline. Just give it a minute and don't be surprised. # Other Ideas - It could be helpful to point out the literal buttons in Patchwork, how to join a pub and why, how to see your public feed, a list of channels, your private messages etc. - Glossary: Perhaps a page accessed through the More button that defines terms _for_ Patchwork. How does this client approach Channels, Likes, Pubs, etc. and a Markdown style guide (how to publish a picture, for example) - Opening animation or video: Instead of a getting started page, a short video that plays that similarly details the bare essentials for geteting started within Patchwork.